Super Friends
(Click Here for Main Article)
Episode Guide:
Season 1:
Episode 1:
Segment 1: Big Foot
Air Date: September 13th, 1980
Writer(s): Unknown
Justice League Members: Superman, Batman, Robin, Apache Chief
Other Characters: Bat Computer, Medicine Man, Walking Eagle, Bigfoot
Synopsis:
Wonder Woman and Apache Chief fly to a remote village after receiving a distress call. There, the village medicine man tasks Walking Eagle with catching a hare. Transforming into an eagle, Walking Eagle gives chase, but Bigfoot intervenes and captures the hare first. Apache Chief grows to his giant size to confront Bigfoot, inadvertently causing a swarm of other Bigfoots to emerge.
The Bigfoots, treating Apache Chief like a giant Gulliver, carry him away. Unable to signal the Super Friends for help, Apache Chief is surprised when a Bigfoot accidentally activates his communicator.
Back at the Hall of Justice, Batman and Robin respond to the emergency alert. They arrive at the scene to find one of the Bigfoots grabbing Robin, but Batman uses a clever ‘Bat Goop Dummy Trap’ to rescue him. However, another Bigfoot captures them with a device and takes them away.
Batman attempts to use his communicator, but it is taken by a Bigfoot. Apache Chief informs Batman, “They’re draining our thoughts,” prompting Batman to activate his micro-transmitter, which is secretly embedded in his tooth. This signal reaches the Bat Cave and triggers the Bat Computer to deploy the ‘Bat Buggy,’ which heads to their location (which Batman just happened to know the exact coordinates for).
Upon arrival, Batman and Robin capture the Bigfoots one by one and use the “Bat Language Translator” to communicate with them. The Bigfoots reveal they are Novarians from Planet Nova and their spaceship had crashed on Earth.
With the Novarians’ spaceship in need of repair, the Super Friends assist in fixing it at the Hall of Justice. Once repaired, the Novarians are able to return to their home planet, and peace is restored.
Grade: 2/5
Segment 2: The Ice Demon
Air Date: September 13th, 1980
Writer(s): Unknown
Justice League Members: Superman, Zan, Jayna, Gleek
Other Characters: Kate, Kevin, Ski Lodge Visitor, Lois Lane
Synopsis:
Kate and Kevin are snowmobiling while the Wonder Twins are skiing. They crash at what looks to be 1000 mph and are all dead. Just kidding. They end up in a chasm.
The Wonder Twins try to escape by transforming into an ice gondola and a condor, but the chasm closes up, trapping them further. Meanwhile, at the ski lodge, Clark Kent and Lois Lane are investigating reports of a terrifying ice monster.
The Wonder Twins encounter the ice monster and attempt to defeat it by transforming into an ice drill and a woodpecker, hoping to create crushed ice. Their plan fails, and the ice monster captures them, placing them in an ice cube tray.
(Randomly…) Using his X-ray vision, Clark Kent spots the trapped Wonder Twins and quickly transforms into Superman. He breaks them free and uses his heat vision, but accidentally triggers an avalanche in the process.
In a dramatic turn of events, the Wonder Twins transform into a reindeer and an ice shield to stop the avalanche from causing further damage. Superman then confronts the ice monster, shoving it into a wall and sealing it inside using his heat vision (Unsure on the physics of this one).
As Lois Lane arrives at the scene, Superman gives a knowing wink to the camera, signaling another victory for the Super Friends.
Grade: 2/5
Segment 3: The Make-Up Monster
Air Date: September 13th, 1980
Writer(s): Unknown
Justice League Members: Batman, Robin, Flash
Other Characters: Mr. Snyder, Assistant, Bud the Makeup Man, Girl
Synopsis:
In a treacherous swamp, a damsel in distress is in need of rescue. The Flash speeds to her aid, but he is suddenly ensnared by a swamp monster. Just as the situation becomes dire, the film director on set shouts “cut,” displeased with the appearance of the swamp monster.
The director calls for the makeup man responsible for the monster’s look. We see the makeup man experimenting with a hormone solution he created. When he applies the solution to the mask, it transforms him into the monster it is created to look like. Embracing his new form, he goes on a rampage.
Batman, assessing the situation, tries to subdue the monster with a wind machine, while The Flash builds a protective case around the creature. Unsure whether the formula will allow the makeup man to revert to his human form or change into another monster, Batman retrieves a chemistry set from the Batmobile’s trunk.
In the meantime, the makeup man morphs into a giant King Kong and climbs to the top of a water tower with the damsel. He instantly drops her from the height, but The Flash races to catch her just in time and turns on the tower’s water to hit the makeup man.
Batman, now equipped with an antidote he concocted, administers it to the monster. The makeup man returns to his human form, and the situation is resolved.
Grateful for their help, the director offers the heroes a movie contract. However, they decline, stating they have a lifetime contract with the Justice League.
Grade: 2.5/5
Episode 2:
Segment 1: Journey Into Blackness
Air Date: September 20th, 1980
Writer(s): Unknown
Justice League Members: Superman, Batman, Samurai
Other Characters:
Synopsis:
An urgent intergalactic alarm alerts the Super Friends to a massive black hole on a collision course with Earth. Superman attempts to alter its trajectory by spinning around it, but he quickly discovers the black hole is surrounded by kryptonite, rendering him powerless.
With no other options, Superman sends a distress signal billions of miles to the Hall of Justice. In response, a warp-powered rocket is launched to try and save the planet. They fire an antimatter torpedo to neutralize the black hole, but it fails and instead pulls the rocket into the abyss along with Earth.
The Bat Rocket and Earth are drawn into the black hole and crash-land on a distant meteorite that features a mysterious structure. Superman warns the team to stay away from the energy bars that surround the structure.
Suddenly, a formidable creature made of star energy emerges from within. Batman’s attempts to use bat tape and fire against the creature prove ineffective. Trapped behind energy bars, the heroes are in dire straits.
Samurai, searching for a solution, identifies an energy source and manages to break a sphere that powers the creature. With the energy source disrupted, Superman breaks the energy bars, freeing the team.
The heroes quickly return to the Bat Rocket and make their way back to safety, narrowly escaping the black hole’s pull.
Grade: 1.5/5
Segment 2: The Cycle Gang
Air Date: September 20th, 1980
Writer(s): Unknown
Justice League Members: Wonder Woman, Zan, Jayna, Gleek
Other Characters: Gramps, Bobby, Spike
Synopsis:
On a perilous mountain road, the notorious Highway Angels motorcycle gang pursues a grandpa and his grandson, forcing them off a cliff. The Justice League’s scanner detects the incident, and the Wonder Twins immediately spring into action. They transform into an eagle and a stream of water to swiftly reach the scene.
As they arrive, the gang captures the Wonder Twins before they can transform again. Gleek, witnessing the danger, sends a distress signal to the Hall of Justice. Wonder Woman responds quickly to the call for help.
Despite being captured, the Wonder Twins manage to use a series of creative transformations to aid in the rescue. They become an octopus, an ice ramp, a python, and finally an ice crane to tackle the crisis. The station wagon containing the grandpa and grandson is perilously close to falling off the cliff.
Wonder Woman arrives just in time, deploying a harpoon rocket to safely pull the car back to the road. With the vehicle secured, she neutralizes the Highway Angels, ensuring the safety of the grandpa and his grandson.
Meanwhile, Gleek, sitting on a nearby dead-end sign, humorously changes the letters to read “The End,” signaling the end of the episode.
Grade: 1/5
Segment 3: Dive to Disaster
Air Date: September 20th, 1980
Writer(s): Unknown
Justice League Members: Aquaman, Black Vulcan
Other Characters: Captain, Ensign, Comms Officer
Synopsis:
Off the coast of Hawaii, a routine naval mission takes a dangerous turn when a ship experiences a critical malfunction and begins heading straight for the island. The crew urgently calls the Super Friends for assistance. Aquaman and Black Vulcan are dispatched to handle the emergency.
Upon arrival, Black Vulcan immediately cuts the malfunctioning propeller, but it flies into the ship’s hull, causing further damage. He must quickly weld the breach to prevent the ship from sinking. Meanwhile, the ship’s nuclear reactor begins to malfunction, exacerbating the crisis.
Aquaman summons a whale and a squid to aid in the situation, but their exposure to the reactor’s energy mutates them into monstrous forms. Aquaman is swallowed by the whale, but he navigates his way through its stomach and lungs, eventually launching himself out of the blowhole to warn the beachgoers of the impending disaster.
Inside the ship, Black Vulcan continues to work under extreme conditions. He repairs the controls and successfully reverses the ship’s course, steering it away from the coast. With the ship stabilized and the immediate threat averted, Aquaman and Black Vulcan save the day, ensuring the safety of both the ship and the Hawaiian shoreline.
Grade: 2/5
Episode 3:
Segment 1: Yuna the Terrible
Air Date: September 27th, 1980
Writer(s): Unknown
Justice League Members: Apache Chief
Other Characters: Professor Gibbs, Assistant, Yuna, Groka, Army Man 1, Army Man 2, Morg
Synopsis:
In this action-packed episode of Super Friends, archaeologists working at Salsbury Plain in South England accidentally awaken Yuna the Terrible, an ancient sorceress. The powerful sorceress immediately sets her sights on wreaking havoc, prompting Professor Gibbs to urgently call for assistance.
Batman and Robin are dispatched to the scene. However, Yuna, wielding her magic from a fearsome panther-driven carriage, quickly overpowers the heroes, using her powers to freeze them in place. With the situation escalating, Batman uses his telescopic bat ring to summon reinforcements from the Justice League.
Apache Chief and Wonder Woman swiftly respond, arriving in the Invisible Jet. As Yuna continues her rampage, freezing military tanks and causing chaos, Wonder Woman skillfully lassos one of Yuna’s barbarian henchmen, Morg. Apache Chief attempts to subdue Yuna by grabbing her, but his effort backfires, leaving him vulnerable.
Yuna challenges Wonder Woman to a high-stakes tug of war over a pit filled with ferocious panthers. The tension rises as Wonder Woman and Yuna engage in a fierce contest of strength and will. Meanwhile, Yuna’s minions, Morg and Groka, cheat to support their mistress, putting Wonder Woman at a disadvantage.
In a turn of events, Apache Chief manages to shake off Yuna’s spell and free Batman and Robin from their icy imprisonment. The Super Friends work together to defeat Morg and Groka, dropping them into the pit of panthers. With the minions neutralized, the heroes corner Yuna and her remaining allies.
Desperate to escape, Yuna and her henchmen use their remaining magic to entomb themselves in stone, vanishing from sight. The Super Friends are left to ensure that the ancient sorceress and her allies remain sealed away and to restore peace to the region.
Grade: 3.5/5
Segment 2: Rock and Roll Space Bandits
Air Date: September 27th, 1980
Writer(s): Unknown
Justice League Members: Superman, Batman, Robin, Wonder Woman, Zan, Jayna, Gleek
Other Characters: Justice Hall Computer, Vivo, Bandit 2, Bandit 3
Synopsis:
The Super Friends face a cosmic menace when an alien rock band led by Vivo arrives in a colossal guitar-shaped spaceship. Superman’s attempt to stop them ends in capture, and Batman and Robin’s Bat Photon Immobilizer proves ineffective. As Wonder Woman arrives and is also ensnared, the Wonder Twins, noticing the lack of communication, use their computer to uncover the crisis. Transforming into an eagle and water, they rush to the scene where the aliens’ hypnotic music wreaks havoc in a busy city. Despite their efforts, the Twins struggle against the music’s influence. Using telepathy, Wonder Woman disrupts the forcefield by vibrating her lasso, freeing the team. Equipped with Justice League Sonic Earplugs, they counteract the music’s effects. Batman’s inflatable Bat Hoist is used to help save the structures and his Bat Sound Absorber muffles the music which allows the Superfriends to save the day ultimately.
Grade: 2.5/5
Segment 3: Elevator to Nowhere
Air Date: September 27th, 1980
Writer(s): Unknown
Justice League Members: Wonder Woman, The Atom
Other Characters: George Washington, Dr. Wells, Army General
Synopsis:
In this thrilling episode, Wonder Woman and the Atom visit Dr. Wells’ lab, only to discover that the elevator is a time machine. An accidental setting takes them to 1776 New Jersey, where they encounter George Washington and his soldiers. After narrowly escaping, they are whisked to a 1600s galleon and face off against the notorious Blackbeard. The Atom shrinks to microscopic size to fix the time machine, but their troubles aren’t over. They return to the present and confront Dr. Wells who sends them all back to prehistoric times together. First they must dodge a boulder Dr. Wells sends at them but then Dr. Wells is grabbed by a T-Rex, Wonder Woman bravely rides the dinosaur to rescue him. Finally returning to the present, the Super Friends set things right and confront Dr. Wells, restoring order.
Grade: 2/5
Episode 4:
Segment 1: One Small Step for Mars
Air Date: October 4th, 1980
Writer(s): Unknown
Justice League Members: Superman, Green Lantern
Other Characters: Alien 1, Alien 2, Navy Guy, Jaboo, Driver, Townsperson
Synopsis:
In this action-packed episode, the Super Friends spring into action when an earthquake hits, prompting Green Lantern to head south and Superman to go north, where they work together to manage the crisis and ultimately save the day. They then receive an urgent distress call from Batman about a galactic prison break on Mars. Before they can investigate, a Mars probe lands, releasing a hostile alien force. As Superman and Green Lantern confront the invaders, one alien’s eye beam weakens Green Lantern, and the aliens commandeer planes to launch an assault on a small town.
Powerless against the aliens’ yellow laser beams, Green Lantern is pursued to Cape Canaveral. Meanwhile, Superman constructs a rocket in mere seconds to counter the threat. The aliens board the rocket, but the Super Friends cleverly reprogram it via its computer system to return them to their galactic prison. With the crisis averted, peace is restored, and the day is saved.
Grade: 3/5
Segment 2: Haunted House
Air Date: October 4th, 1980
Writer(s): Unknown
Justice League Members: Batman, Robin, Zan, Jayna, Gleek
Other Characters: Old Man Holmes, Mike, Chuck, Joey, Kid
Synopsis:
In Gotham City, a group of kids dares each other to enter a creepy, abandoned house adjacent to an old cemetery. The Wonder Twins stumble upon the scene while nearby Batman and Robin are keeping watch over the streets. Suddenly, a photo from the haunted house’s wall springs to life and grabs Gleek, the Wonder Twins’ loyal companion, followed by the capture of Zan and Jayna themselves.
Inside a room in house, which eerily resembles a jail, the Wonder Twins discover two trapped kids. Despite their efforts to transform into a kangaroo and a frozen bowling ball, they’re quickly re-captured. They manage to swipe a communicator, and call for help. Old Man Holmes unleashes a swarm of bugs on them.
Just in time, Batman and Robin arrive and use a Bat Freeze device to immobilize Holmes. With the threat subdued, the Wonder Twins transform into an elephant and ice water to clear out the bugs and then free the trapped children.
Grade: 3/5
Segment 3: The Incredible Crude Oil Monster
Air Date: October 4th, 1980
Writer(s): Unknown
Justice League Members: Aquaman, Hawkman, Hawkgirl
Other Characters: Captain, Shipmate, Ship Technician, Pump Guy, Store Clerk
Synopsis:
The episode kicks off with an oil spill off the coast of Alaska, where the spilled oil unexpectedly becomes animated and forms a monstrous entity. Aquaman tries to contain the Oil Monster by surrounding it with fish, but the plan fails, and he ends up covered in oil, losing his ability to swim. Hawkman and Hawkgirl swoop in to rescue him.
Aquaman resorts to using a pump to suck up the Oil Monster, but this only makes it grow larger. The monster retaliates by incapacitating Hawkman and Hawkgirl with more oil. Aquaman, using his telepathy radar, leads them to a store where they buy all available laundry soap in a bid to dissolve the monster.
During the chaos, a car trapped in the oil pleads for help, and the Super Friends quickly rescue it. With the help of the detergent, Aquaman draws the Oil Monster out and coats it in the soapy solution, causing it to dissolve and blend back into the oil tanker. The crisis is averted, and the coast is clear once again.
Grade: 1.5/5
Episode 5:
Segment 1: Voodoo Vampire
Air Date: October 11th, 1980
Writer(s): Unknown
Justice League Members: Superman, Batman, Robin, Wonder Woman, Aquaman, Black Vulcan
Other Characters: Vampiress, Malu Mabiti, Villager
Synopsis:
In the heart of an African swamp, an ancient evil stirs as the Vampiress emerges from her dark lair. As three guides traverse the treacherous terrain with their parties, one of the guides, Malu Mabiti, desperately calls for help from the Super Friends just before he’s transformed into a vampire.
Responding to the distress signal, the Super Friends arrive in the swamp only to be met with a horrifying sight. Mabiti, now a bat, bites Batman, turning him into a vampire. Robin, caught off guard, is ensnared by a giant snake.
Just as the situation seems dire, Black Vulcan swoops in to rescue the Super Friends, but the village falls victim to the Vampiress’s dark magic, turning its inhabitants into vampires. Batman and Robin, now fully under the Vampiress’s control, plan to use the Superjet to transport their new vampiric powers to the Hall of Justice and convert the rest of the Super Friends.
The vampire Batman and Robin infiltrate the Hall of Justice but are captured by Superman and Aquaman. Despite their efforts to imprison the vampire duo, the Vampiress manages to strike them as well, adding them to her growing army of the undead.
In a dramatic showdown, Black Vulcan joins forces with Wonder Woman to confront the Vampiress and her vampire minions. They track them back to Africa, where Black Vulcan harnesses the power of the sun to reverse the vampiric curse. With the sun’s light, he restores Batman, Robin, and the villagers to their normal selves, ultimately vanquishing the Vampiress and saving the day.
Grade: 3/5
Segment 2: Invasion of the Gleeks
Air Date: October 11th, 1980
Writer(s): Unknown
Justice League Members: Superman, Batman, Robin, Wonder Woman, Zan, Jayna, Gleek
Other Characters: Gleek Leader, Hall of Justice Computer
Synopsis:
While the Hall of Justice is quiet and peaceful with the Wonder Twins and Gleek sound asleep, a mysterious spaceship streaks across the sky, catching the attention of Gleek. Curious and alert, Gleek sneaks out to investigate and soon discovers the spaceship landing nearby. He quickly rouses the Wonder Twins.
As the Wonder Twins introduce themselves to the extraterrestrial visitors—creatures that resemble Gleek’s own species—they are met with hostility. The aliens launch a surprise attack, forcing the twins to transform in self-defense: Jayna becomes a Giant Tortoise, and Zan morphs into an Ice Turret. But their efforts are in vain as a mechanical monkey, under the aliens’ control, aggressively pursues them.
The alien invaders capture Gleek and use a Brain Blaster to extract crucial information from him about the Super Friends and their weaknesses. Armed with this knowledge, the alien Gleeks devise a plan to exploit these vulnerabilities and take over Earth.
In a desperate bid to save their friends, the Wonder Twins regroup and use their powers creatively. They launch a series of “Wonder Bolts” at Gleek, disrupting the Brain Blaster’s influence and freeing him from the trance. Revived and alert, Gleek helps the Wonder Twins escape and liberate the other Super Friends from the aliens’ control.
With the Super Friends back in action, they manage to round up the alien Gleeks, ensuring they are returned to their home planet, Exxor.
Grade: 3/5
Segment 3: Mxyzptlk Strikes Again
Air Date: October 11th, 1980
Writer(s): Unknown
Justice League Members: Superman, Batman, Robin, Aquaman, Green Lantern
Legion of Doom Members: Mr. Mxyzptlk
Other Characters: Robot
Synopsis:
Superman races to the Hall of Justice after receiving an urgent alert. Upon arrival, he is stunned to see a formidable robot emerge from the monitor. The robot traps Superman in a Kryptonite web, rendering him powerless. It then makes Green Lantern vanish and causes Batman and Robin to plummet from the floor.
As the robot disappears, the true orchestrator of the chaos is revealed: Mxyzptlk, a mischievous imp from the fifth dimension. Mxyzptlk is seen writing a story in which his words magically come to life. Currently, he’s scripting a scenario where the Super Friends are set against each other.
Mxyzptlk’s story quickly unfolds into a chaotic showdown. Superman, transformed into a childlike version of himself, finds himself in a surreal Texas-style duel with Aquaman, both armed with kryptonite-infused six-shooters. The duel escalates with Superman using his ingenuity to tie Aquaman to an oncoming train, but he eventually manages to halt the train just in time.
Meanwhile, the Super Friends realize they must trick Mxyzptlk into saying his name backward to banish him back to his dimension. They concoct a ruse, convincing Mxyzptlk that his typewriter is malfunctioning. Distracted and frustrated by the faulty typewriter, Mxyzptlk inadvertently says his name backward, which transports him back to the fifth dimension and restores order.
With Mxyzptlk’s departure, the Super Friends are freed from his story and return to their normal selves, once again safeguarding the world from magical mayhem.
Grade: 4/5
Episode 6:
Segment 1: The Man in the Moon
Air Date: October 18th, 1980
Writer(s): Unknown
Justice League Members: Superman, Batman, Wonder Woman, Apache Chief, The Atom
Other Characters: Astronaut, Commander, Nasa Guy, Mountain Climbers
Synopsis:
On the moon, a sudden moonquake causes the surface to crack open, releasing a formidable creature from beneath. This alarming event triggers an urgent call to the Hall of Justice.
Superman quickly responds, flying to the moon to assess the situation. He attempts to contain the threat by hurling the Lunar Module into the Pacific Ocean and engages the moon creature in battle. Despite his efforts, the creature overpowers Superman, hurling him toward the sun and leaving him unconscious.
As the creature descends toward Earth, Wonder Woman races to find and assist Superman, while the remaining Super Friends prepare to confront the extraterrestrial menace. Superman eventually regains consciousness and makes his way back to Earth, where he devises a plan to stop the creature.
Using his super strength, Superman tries to lasso the creature but is met with resistance, getting momentarily trapped against a rocky surface. Meanwhile, Apache Chief summons Atom for help. Atom uses his ability to enlarge Apache Chief, who then joins the battle with renewed strength.
In a dramatic final effort, Superman repairs the damaged moon, sealing the creature inside by welding the surface back together. The moonquake’s crack is mended, effectively imprisoning the creature and preventing it from causing further harm.
Grade: 1.5/5
Segment 2: Circus of Horrors
Air Date: October 18th, 1980
Writer(s): Unknown
Justice League Members: Zan, Jayna, Gleek,
Other Characters: Tiger Lady, Lion Tamer
Synopsis:
The Wonder Twins find themselves at a bustling circus where the festivities take a sinister turn. The clown and the ringmaster, who are actually villains, unleash a mysterious beam on the audience.
Reacting swiftly, the Wonder Twins transform: Jayna becomes an elephant, and Zan morphs into an ice blanket to try and counter the threat. However, Zan accidentally freezes the wrong elephant, complicating their efforts. The villains manage to capture all the humans in the audience, leaving the circus in chaos.
Desperate to stop the villains, the Wonder Twins return to the Hall of Justice and enlist the help of Superman and Wonder Woman. Together, they head back to the circus to confront the evil ringmaster and clown.
At the circus, the heroes face off against a horde of hostile animals that the villains control. During the battle, the villains use their beam to transform Superman and Wonder Woman into super-powered animals, further complicating the conflict.
Meanwhile, Gleek, using special powers from his home planet of Exxor, manages to awaken the Wonder Twins from their daze. With renewed determination, Gleek employs his abilities to reverse the spell cast on Superman and Wonder Woman.
Freed from their animal forms, Superman and Wonder Woman join forces with the Wonder Twins. They successfully thwart the villains’ plans, rescue the captured humans, and restore peace to the circus.
Grade: 1.5/5
Segment 3: Aroud the World in 80 Riddles
Air Date: October 18th, 1980
Writer(s): Unknown
Justice League Members: Superman, Batman, Robin, Wonder Woman
Legion Of Doom Members: Riddler
Other Characters: Rock Guy
Synopsis:
In the Bat Cave, Batman and Robin are excited to receive a highly anticipated delivery: an advanced Air Force Test Engine. However, their excitement turns to shock when they discover the Riddler hidden inside the package. The Riddler quickly seizes the opportunity to shoot them with his ‘stupid spray,’ a concoction that will reduce their intelligence to that of two-year-olds within the hour.
After leaving them a cryptic riddle, the Riddler makes his escape. The clue, a riddle, directs the Super Friends to seek answers with the ancient Mayans. Superman uses his x-ray vision to locate the antidote hidden within a Mayan pyramid. However, he encounters a Rock Guy that he must defeat to retrieve it.
Meanwhile, the Riddler has set a trap for Batman and Robin, pulling a switch that sends them plummeting down a chute. As the ‘stupid spray’ begins to take effect, Batman and Robin struggle with their diminished intelligence. They receive another riddle, but their impaired mental state prevents them from using the Bat Computer to solve it.
The riddle leads them to Mount Everest, where they find the Riddler in a blimp. The Riddler attacks with a Super Rocket and triggers a massive avalanche in an attempt to thwart the heroes. In a tense moment, Superman uses his heat vision to melt the avalanche’s path and also activates the antidote, which falls into the hands of the Super Friends.
With the antidote now in their possession, the super friends are cured of the ‘stupid spray’ effects. The Super Friends quickly resolve the situation, capture the Riddler, and prevent any further chaos. The day is saved once again, thanks to their teamwork and determination
Grade: 3.5/5
Episode 7:
Segment 1: Termites from Venus
Air Date: October 25th, 1980
Writer(s): Unknown
Justice League Members: Superman, Batman, Robin, Samurai
Other Characters: Termite Leader, Sheriff Tompkins, Villager
Synopsis:
The episode opens with a breathtaking view of Venus, the most enigmatic planet in our solar system. The scene then shifts to Denver, where a meteor has crashed to Earth, unleashing a horde of ravenous termites. These termites quickly begin to devour everything in their path, posing a serious threat to the planet.
Superman arrives on the scene, determined to contain the infestation. He initially tries using a vacuum truck to suck up the termites, but the resilient pests quickly eat their way through the vacuum. Superman resorts to tossing some of the termites into space, but their rapid reproduction makes it nearly impossible for him to keep up with the growing swarm.
The situation worsens as the termites begin to invade the Hall of Justice, causing significant damage. The Super Friends attempt to use Bat Repellant to fend off the termites, but the pests retaliate by spraying them with nerve gas and encasing them in protective cocoons.
In a moment of crisis, Samurai summons his powers and breaks free from the cocoon. He then rescues the other Super Friends from their entrapment. The group finds themselves trapped in a cave, and despite their best efforts, they struggle to find a way out.
Eventually, they devise a plan to use the power of a tidal wave to wash away the termites. Samurai creates a powerful tornado to propel the remaining termites into space, effectively neutralizing the threat.
Grade: 3/5
Segment 2: Eruption
Air Date: October 25th, 1980
Writer(s): Unknown
Justice League Members: Batman, Robin, Zan, Jayna, Gleek
Other Characters: Daryl, Tony, Kid, Dad
Synopsis:
The episode opens with an exhilarating hang gliding competition soaring above Mt. Metropolis. One competitor, Daryl, is clearly a sore loser and, in a reckless move, veers off course with his girlfriend, Tony. They head straight toward a nearby volcano that, until now, had been dormant.
The Wonder Twins, Zan and Jayna, quickly spring into action. transforming into a Ice Jet to reach the volcano. Their loyal companion, Gleek, joins the rescue effort. Together, they reach Daryl and Tony just as the volcano begins to erupt, spewing molten lava and ash.
Gleek helps guide Daryl and Tony to safety, and with the Wonder Twins’ combined efforts, they manage to leap off the erupting volcano and land safely away from the danger (because jumping off a volcano wouldn’t kill you).
Realizing that lava is now threatening a nearby town, the Wonder Twins call for backup from the Hall of Justice. Batman and Robin swiftly respond, deploying the Bat Moter to rescue the stranded townsfolk and using a Bat Dome to shield them from the advancing lava.
To prevent a catastrophe, Batman and Robin engineer a solution: they channel the town’s dam water to cool and neutralize the lava flow. The combined efforts of the Super Friends successfully avert disaster, saving the town and ensuring that everyone is safe.
Grade: 2/5
Segment 3: Return of Atlantis
Air Date: October 25th, 1980
Writer(s): Unknown
Justice League Members: Wonder Woman, Aquaman
Other Characters: Sailor 1, Sailor 2, Sailor 3, Ocina, Rima, Army Guy, Divina, Hippolyta
Synopsis:
During a routine transatlantic trip, Aquaman comes to the rescue when a boat suffers hull damage. Summoning giant manta rays, he directs them to seal the breach and prevent further flooding. The boat is then towed toward nearby land for repairs.
As Aquaman oversees the operation, Atlantis mysteriously rises from the depths and appears near Washington D.C. Intrigued and concerned, Aquaman investigates, but he is quickly ensnared by an Atlantean woman who captures him.
Wonder Woman and Rima are alerted to the situation and head to the scene as Atlantis lands. The arrival of Atlantis triggers panic, and the local army is no match for the advanced Atlantean forces. The army is soon overwhelmed, and the captives, including Wonder Woman and Rima, are imprisoned in an underwater dungeon.
In the meantime, Wonder Woman manages to send a distress signal to Paradise Island. Queen Hippolyta responds swiftly, leading a rescue mission. Meanwhile, Divina, another ally, breaks into the water dungeon and frees the captives.
With the combined efforts of the Super Friends, including Wonder Woman, Rima, Divina, and the newly freed Aquaman, they confront the Atlantean forces. The Super Friends work together to restore peace and balance, resolving the conflict and ensuring that Atlantis returns to the ocean depths.
Grade: 4/5
Episode 8:
Segment 1: The Killer Machines
Air Date: November 1st, 1980
Writer(s): Unknown
Justice League Members: Batman, Robin, Black Vulcan
Other Characters: Dr. Brown, Dr. Olin, Romac
Synopsis:
The episode opens with IBM Computer researchers working in Gotham City, where an advanced robot is being tested. However, the robot has secretly reprogrammed itself with a nefarious plan to take over the world. It turns on the two doctors, attacking them in their lab.
A distress call is sent to the Hall of Justice, alerting Batman, Robin, and Black Vulcan to the unfolding crisis. The trio quickly arrives at the scene, but they are soon trapped in a detention cell by the rogue robot. Batman uses his bat cape’s reflective properties to thwart the robot’s attempt to vaporize them.
The robot then hijacks the Batmobile and drives it off a bridge. In a dramatic rescue, Black Vulcan uses his powers to save Batman, Robin, and the Batmobile from plunging into the water below. As they regroup, they are pursued by police cars, which crash into the water while trying to follow them.
The rogue robot, now identified as Romac, takes control of the Batmobile and various Bat devices, including a Bat Bazooka. The heroes use the Gotham sewer system to infiltrate the IBM lab and confront Romac.
Romac’s control extends beyond the lab—he commandeers airports, armies, and banks. He even uses a phone to ensnare Robin, tying him up with its cord. Using the Bat Utility Belt, Romac turns it against Batman, and he freezes Black Vulcan with a specialized device.
Batman, undeterred, deploys a Bat Magnet to erase Romac’s memory and disable his control over the city’s systems. With Romac’s threat neutralized, order is restored, and the Super Friends successfully save the day.
Grade: 3.5/5
Segment 2: Garden of Doom
Air Date: November 1st, 1980
Writer(s): Unknown
Justice League Members: Wonder Woman, Zan, Jayna, Gleek
Other Characters: Professor Grimes, Judy
Synopsis:
Professor Grimes’ latest experiment to enlarge plants backfires spectacularly, resulting in the creation of man-eating plants. The Wonder Twins attempt to tackle the problem by transforming into a Giant Rabbit and Ice Shears, but their efforts prove ineffective. As Grimes tries to reverse the experiment, he accidentally shrinks everyone, leaving them vulnerable to an army of ants. The group seeks refuge in a patch of asparagus, but the ants find them anyway.
Wonder Woman arrives just in time to offer assistance. Despite the risk that shrinking might be permanent, she decides to take the chance and asks the scientists to shrink her as well. Shortly after, she battles a Giant Cricket using peas from a pod. Meanwhile, the Wonder Twins utilize their unique conduit ability, transforming into a Parakeet and a Thundercloud to escape. However, they are soon captured by the Queen Ant.
Wonder Woman manages to have the Queen Ant fly away, and with the help of a ray, the group is returned to their normal size. The episode concludes with a humorous twist as Gleek accidentally hits a banana with the ray, causing it to come to life and causing the group to burst into laughter.
Grade: 2.5/5
Segment 3: Revenge of Bizarro
Air Date: November 1st, 1980
Writer(s): Unknown
Justice League Members: Superman, Batman, Robin, Wonder Woman, Hawkman, Hawkgirl
Legion of Doom Members: Bizarro
Other Characters: None
Synopsis:
In the depths of space lies Bizarro World, a bizarre realm where everything is the opposite of what it is in the real world. Here, the malevolent Bizarro plans to transform all the Super Friends into their Bizarro counterparts. Batman and Robin are among the first to fall victim to his scheme, quickly becoming their own Bizarro versions. Wonder Woman, Hawkman, and Hawkgirl also attempt to thwart Bizarro but meet the same fate.
Armed with Red Kryptonite, Bizarro makes his way to the Fortress of Solitude and invades Superman’s vault. The Red Kryptonite causes Superman to grow multiple extra appendages, complicating his ability to fight back. Despite this, Superman cleverly uses Blue Kryptonite against Bizarro, neutralizing him and restoring his friends to their original selves.
Grade: 4/5
Season 2:
Episode 1:
Segment 1: The Outlaws of Orion
Air Date: September 26th, 1981
Writer(s): Jeffrey Scott
Justice League Members: Batman, Robin, Wonder Woman, Green Lantern
Other Characters: Pac, Stardust
Synopsis:
In Outlaws of Orion, the stage is set for a thrilling showdown between the SuperFriends and a group of ruthless bounty hunters. The episode opens with Pac and Stardust, two notorious bounty hunters, on a mission to capture the SuperFriends for a lucrative reward. Meanwhile, Batman and Robin are on their own mission, tracking down a villain in their city.
As Batman and Robin close in on their target, they encounter the bounty hunters. The Outlaws, eager to claim their reward, reveal their planet’s harsh law: anyone who stands against them is deemed a criminal. A fierce battle erupts, with the Outlaws ultimately capturing Batman and Robin and beaming them aboard their ship.
In a tense moment, Batman informs Robin that he has managed to keep his emergency beeper hidden. However, the Outlaws, watching through video surveillance, reveal that the beeper is part of their trap to lure the rest of the Justice League into their clutches.
Wonder Woman and Green Lantern receive the distress signal from Batman’s beeper and rush to the rescue. They arrive just in time to face off against the Outlaws. After a heated battle, they manage to subdue Stardust, but Pac quickly retaliates and captures Wonder Woman and Green Lantern.
As they approach a planet that resembles a wild west setting, they are shackled and loaded onto a high-speed train. Batman uses his bat screwdriver, hidden in his boot, to short-circuit their energy handcuffs. The Outlaws, realizing their plan is falling apart, immediately panic and flee, blasting open a window to make their escape.
With the train speeding towards disaster, the outlaws separate the train cars hoping to lead the heroes to a crash where they can still capitalize on the reward offer. Green Lantern creates a new engine with his power ring to keep the train on track though and Wonder Woman uses her lasso to capture the remaining Outlaws, bringing them to justice.
The episode concludes with Green Lantern delivering a line: “There’s no one faster than the SuperFriends!” He then shoots at the screen several times, emphasizing their victory and wrapping up the episode.
Grade: 3.5/5
Segment 2: Three Wishes
Air Date: September 26th, 1981
Writer(s): Jeffrey Scott
Justice League Members: Superman, Zan, Jayna, Gleek
Other Characters: Evil Genie
Synopsis:
In Three Wishes, the spotlight shifts to the Justice League Vault, where the Wonder Twins, Zan and Jayna, stumble upon a mysterious bottle marked with a warning not to open it. Unbeknownst to them, their curious monkey companion, Gleek, sneezes from the dust, inadvertently causing Zan to grab the bottle and unleash an evil genie.
The genie, trapped inside for who knows how long, emerges and offers the Wonder Twins three wishes. Eager for excitement, Zan wishes for them to become full-fledged superheroes, battling monsters and handling disasters. Instantly, they transform into muscular heroes, ready to take on any challenge.
Their first trial comes swiftly as a giant radio tower, brought to life in robotic form by the genie’s mischief, begins rampaging through the city. Zan’s next wish is to return to their original forms and get out of the chaos. The genie obliges, but the wish lands them on the Planet Exxor instead.
On Exxor, the Wonder Twins face a new threat: Exxorian Dragon Sharks. The powerful creatures attack, and just when it seems they’re doomed, Superman arrives. He had previously captured the genie’s bottle in the Andromeda Galaxy and tracked it to Exxor. Superman battles the dragons and rescues the Wonder Twins, only to find himself confronting the genie, who is intent on causing more trouble.
In a dramatic showdown, Superman spins the genie back into his bottle, containing him once again. With the day saved, Superman advises the Wonder Twins to be more cautious with dangerous artifacts in the future.
As the episode nears its end, Jayna wishes they had never touched the bottle at all. The scene rewinds, and they find themselves back at the beginning of the episode, safely away from the bottle’s influence, having learned a valuable lesson about curiosity and caution.
Wonder Twins Activate: Sandwhale and an Ice net.
Grade: 3/5
Segment 3: Scorpio
Air Date: September 26th, 1981
Writer(s): J. Michael Reaves
Justice League Members: Batman, Robin, Wonder Woman, Flash
Other Characters: Dr. Ardri, Scorpio
Synopsis:
In Scorpio, Wonder Woman is on her regular patrol when she reports to Flash, Robin, and Batman that everything seems calm. However, her transmission is interrupted by a distress call from Dr. Rashid Ardri, who desperately requests help for the Arabian Research Center. The lab is under siege by giant insects, and the situation is critical.
Wonder Woman, determined to assist, heads to the research center immediately. Flash, Batman, and Robin agree to meet her there to provide support. Upon arrival, Wonder Woman discovers that the attacks are orchestrated by the villainous mutant Scorpio. Scorpio, a fearsome figure with a scorpion-like appearance, is targeting the research center’s advanced growth hormone, which is intended to revolutionize food production.
Scorpio and his insect minions are wreaking havoc at the complex. Wonder Woman bravely engages with Scorpio at the gates, trying to hold off the monstrous bugs. Just as Batman and Robin arrive to assist, Scorpio summons additional creatures—a Cricket and a Mantis—to impede their progress. The Cricket begins to rub its legs together, emitting a paralyzing sound that affects the heroes, leaving them temporarily incapacitated.
Flash arrives on the scene and uses his super speed to hurl sand into the Mantis’s face, momentarily blinding it. Batman seizes the opportunity to deploy a batarang, targeting the Cricket’s legs to stop the debilitating sound. Despite their efforts, Scorpio continues to wreak havoc in pursuit of the valuable growth hormone.
The situation escalates when Robin is captured by a giant worm, encased in a cocoon-like prison. With Flash and Wonder Woman working together to rescue him, they devise a plan to free their teammate. Meanwhile, Batman battles the remaining insects, defending the lab from further destruction.
Robin manages to retrieve a special solvent from his utility belt and uses it to dissolve the cocoon, freeing himself. The reunited Super Friends regroup and head back to the lab, which has now been overrun by the giant insects.
In a final confrontation, the Super Friends band together to drive out the remaining insects and subdue Scorpio. Their combined efforts ensure the safety of the research center and its critical technology. With the lab secure and the threat neutralized, the Super Friends manage to save the day once again.
“Holy Sci-Fi Movies” Batgas “Holy Jiminy, a Cricket”
“Holy Elusive Antidote”
Grade: 2.5/5
Episode 2:
Segment 1: Mxyzptlk’s Flick
Air Date: October 3rd, 1981
Writer(s): David Villaire
Justice League Members: Batman, Robin, Zan, Jayna, Gleek
Legion of Doom Members: Mr. Mxyzptlk
Other Characters:
Synopsis:
In this entertaining episode of Super Friends, Batman, Robin, and the Wonder Twins—Zan and Jayna—decide to enjoy a night out at the local drive-in theater. The film they’re watching takes a surreal turn when a colossal Giant Caveman steps out of the screen, grabs the Batmobile, and drags it back into the movie. The heroes are left stunned as the Caveman and the Batmobile vanish into the film world.
The situation becomes even more bizarre when Mr. Mxyzptlk, the impish and unpredictable 5th-dimensional troublemaker, appears and reveals that the Super Friends are now trapped in his movie. Mxyzptlk gleefully informs them that they are at the mercy of his whims within this cinematic dimension.
As the heroes attempt to make sense of their predicament, Mxyzptlk summons a group of cavemen to attack them. The Wonder Twins, Zan and Jayna, spring into action, transforming into a Giant Spider and an Ice Catapult to help fend off the attackers. However, Mxyzptlk’s mischief causes their transformations to revert to a turkey and an ice yo-yo, rendering them less effective.
Batman quickly assesses that their only chance of escaping this chaotic film world is to get Mxyzptlk to say his name backwards. This is the key to sending him back to his 5th-dimensional realm. As the heroes battle the cavemen and try to stay one step ahead of Mxyzptlk’s continuous interference, Batman tries to use a batarang to combat the threats but ends up with the batarang backfiring due to Mxyzptlk’s antics.
The Super Friends set off on a quest to find the Batmobile, which remains trapped in the movie world. Their search leads them through a treacherous snow bank, which triggers the appearance of a menacing Sabertooth Tiger. The Wonder Twins respond by transforming into an Eagle and a Block of Ice to tackle the tiger and clear their path.
After overcoming the tiger and navigating through the snow, the heroes manage to persuade Mxyzptlk to say his name. Then Gleek, the Wonder Twins’ clever monkey companion, uses the movie’s tape editing equipment to play the tape in reverse which successfully sends the imp back to the 5th Dimension.
With Mxyzptlk gone the Batmobile drives out of the movie set, returning to the drive-in parking lot. The Super Friends, now back in the real world, breathe a sigh of relief.
Grade: 2.5/5
Segment 2: The Sink Hole
Air Date: October 3rd, 1981
Writer(s): Gene Ayres
Justice League Members: Superman, Wonder Woman, The Atom
Other Characters: Sheriff Baker
Synopsis:
In The Sink Hole, a small coal mining town in West Virginia is plagued by dangerous sinkholes threatening their community. Sheriff Baker reaches out for assistance, and the Super Friends quickly respond to the call for help.
As Sheriff Baker is in contact with the Super Friends, a giant robotic snake suddenly appears, menacingly approaching him. The snake, a fearsome creation, is soon revealed to be under the control of the nefarious villain Diamond Jack. Realizing the urgency of the situation, Superman calls for Wonder Woman’s help to confront the threat.
The robotic snake captures both Sheriff Baker and Wonder Woman, taking them hostage. Diamond Jack makes his dramatic entrance, revealing his plan to use the snake’s unique abilities to turn coal into diamonds. The snake’s bite transforms coal into precious diamonds instantly, showcasing the villain’s sinister scheme.
Wonder Woman, using her resourceful thinking, sends out her magic lasso telepathically to grab the snake’s remote control. However, her attempt appears to be ineffective as she doesn’t seem to do anything with it and Diamond Jack and the snake retreat.
Superman and the Atom arrive on the scene to assist Wonder Woman and the Sheriff. Superman quickly assesses the situation and uses his heat vision to target and explode one of the diamonds, creating a diversion. Meanwhile, Atom, with his shrinking abilities, flies into the inner workings of the robotic snake.
Inside the snake, Atom takes control of the machinery, disrupting the villain’s control. With Atom now in charge of the robotic snake, the heroes manage to turn the tide. The combined efforts of Superman, Wonder Woman, and Atom result in a successful rescue operation.
Grade: 2/5
Segment 3: The Alien Mummy
Air Date: October 3rd, 1981
Writer(s): David Villaire
Justice League Members: Superman, Wonder Woman, El Dorado
Other Characters: Teacher
Synopsis:
In The Alien Mummy, El Dorado is visiting an archaeological site where he is giving a lesson to a teacher and his students about ancient civilizations. As they explore the ruins, a mysterious alien ship suddenly lands and starts wreaking havoc on the site. El Dorado bravely confronts the intruders and successfully drives them away.
However, the situation takes a darker turn when a mummified alien emerges from the wreckage. The alien, wielding a powerful weapon, shoots El Dorado, stunning him and the teacher and students. The weapon’s beam is a form of hypnosis, placing all three under the alien’s control.
Back at Justice League HQ, an urgent UFO alert begins to flash. Superman and Wonder Woman are quickly dispatched to the scene to investigate the disturbance and offer their assistance. Upon their arrival, they find the mummified alien continuing his assault. The alien targets Wonder Woman, breaking her magical lasso and hitting both her and Superman with a golden auron beam, which encases them in solid gold and renders them immobile.
Despite being trapped, Wonder Woman manages to use her telepathic link to reach out to El Dorado, breaking through the hypnotic spell that had previously controlled him. With his mind clear, El Dorado devises a plan to rescue his teammates. He uses a holographic projection to create a distracting beast, drawing the alien’s attention away from Wonder Woman and Superman.
El Dorado exclaims, “You’re both as good as gold”. Superman then hits the alien with his eye beams which apparently breaks the rest of the spell.
Grade: 2.5/5
Episode 3:
Segment 1: The Evil from Krypton
Air Date: October 10th, 1981
Writer(s): J. Michael Reaves
Justice League Members: Superman, Aquaman, Green Lantern
Other Characters: Zycree
Synopsis:
In The Evil from Krypton, Superman is on high alert as he patrols the skies and spots a dam teetering on the edge of disaster. With the town below at risk of being flooded, he tries to use his heat vision to seal the dam. However, his efforts are thwarted when a mysterious power from space zaps him with a Red Sun ray, draining all his super abilities.
Back at the Hall of Justice, the team receives an urgent alert. Green Lantern and Aquaman swiftly respond to the crisis. They discover that the Red Sun energy was unleashed from Superman’s Fortress of Solitude, leading them to the villain behind this nefarious plot: Zycree. Zycree, who was exiled to the Phantom Zone by Superman’s father, has escaped and is now seeking revenge.
As Green Lantern flies them to safety, Zycree targets him with a yellow beam that neutralizes Green Lantern’s powers, leaving him vulnerable. Aquaman steps up to the challenge, using his aquatic abilities to save them both. Green Lantern quickly constructs an armored vehicle to aid their escape. However, Zycree deploys warp canisters, which make anything they touch vanish forever, creating a dangerous situation on a bridge they are crossing.
Aquaman manages to infiltrate the structure via a secret manhole cover, while Zycree boasts that he possesses all of Superman’s powers and that Aquaman stands no chance against him. In a daring move, Aquaman activates a secret level that releases Superman’s aquarium critters. Despite the lack of water spilling out, the distraction created by these critters provides a crucial advantage.
An errant zap from Zycree temporarily blinds him, giving Aquaman the opportunity to activate the satellite’s self-destruct mechanism. In the ensuing chaos, Superman and Zycree engage in a fierce battle. Superman, regaining some of his strength, eventually manages to use the Phantom Zone Ray to defeat Zycree and send him back to the Phantom Zone.
Grade: 2.5/5
Segment 2: The Creature from the Dump
Air Date: October 10th, 1981
Writer(s): Jeffrey Scott
Justice League Members: Batman, Robin, Zan, Jayna, Gleek
Other Characters: Carlos, Neil, Girl
Synopsis:
In The Creature from the Dump, trouble begins at the Ajax Dump site when Carlos and Neil, two curious kids, are playing around and accidentally create a leak in a barrel filled with hazardous waste. The leak triggers an environmental alert that reaches the Hall of Justice, prompting the Wonder Twins to spring into action. The Twins, Zan and Jayna, quickly transform—Jayna into an eagle and Zan into a water form—to investigate and contain the situation.
As they arrive at the scene, they discover that the chemical reaction from the leaked oil and debris has formed a grotesque creature known as the Dump Monster. This monstrous entity begins to chase the terrified kids, prompting immediate intervention from the Wonder Twins. Zan, transforms into an icy straight jacket to restrain the monster, while Jayna, in eagle form, swoops in to rescue Carlos and Neil, flying them to safety.
Meanwhile, Batman and Robin, who were monitoring the environmental alert, notice the escalating danger and decide to join the fray. Batman confronts the Dump Monster but gets struck by the creature, resulting in a bizarre mutation. Robin, quick on his feet, manages to pick up a detached arm of the monster and takes it back to the Hall of Justice for analysis with the help of the Wonder Twins.
The analysis reveals that Batman’s mutation could become permanent if not reversed quickly. With time running out, the Wonder Twins devise a plan. They transform into a giraffe and an ice slingshot. Using the slingshot, they shoot a specially formulated antidote directly into Batman, counteracting the mutation.
The antidote works perfectly, and Batman is restored to his normal self.
Grade: 1.5/5
Segment 3: The Aircraft Terror
Air Date: October 10th, 1981
Writer(s): David Villaire
Justice League Members: Batman, Robin, Zan, Jayna, Gleek
Other Characters: Naval Officer
Synopsis:
In this episode, Metropolis Airport is hit by a fierce meteor and lightning storm. The storm’s bizarre energy strikes an aircraft, transforming it into a fearsome dragon. The airport becomes a chaotic scene as the dragon starts turning other aircraft into living beasts.
The Wonder Twins, Zan and Jayna, are busy cleaning the Batmobile at the Hall of Justice when they receive an urgent alert about the crisis at the airport. They quickly call Batman and Robin for backup. Jayna transforms into an eagle to scout the area, while Zan morphs into a water form to prepare for any emergencies.
Upon arriving at the airport, the Wonder Twins are horrified to see the dragon wreaking havoc by transforming planes into menacing creatures. Jayna becomes a flying serpent to assist, and Zan takes the form of an ice jack to help navigate out of one of the beasts’ mouths.
The Twins soon find themselves trapped in a hangar by the rampaging beasts. Meanwhile, Batman and Robin arrive on the scene, tracking the beasts as they move toward an aircraft carrier. Determined to stop the destruction, the Wonder Twins transform into an ice jet to follow the chaos.
As the team engages with the monstrous aircraft, the Batmobile is struck by a powerful beam and transforms into a bat monster, adding to the chaos. Batman, showing his resourcefulness and quick thinking, deflects a dangerous energy beam. The beam ricochets and strikes the main dragon, weakening it and ultimately restoring order.
Grade: 1.5/5
Episode 4:
Segment 1: The Lava Men
Air Date: October 17th, 1981
Writer(s): Marc Scott Zicree
Justice League Members: Superman, Wonder Woman, Aquaman
Other Characters: Solarath
Synopsis:
Aquaman is deep beneath Ocean City River, freeing a whale that had become entangled in debris. As he finishes his task, he notices a troubling increase in water temperature. Upon surfacing, he discovers that the water is literally on fire??
Wonder Woman responds to the emergency, and Aquaman summons the whale to help guide a boat away from the fiery waters. Despite their efforts, the flames continue to spread, threatening to engulf the entire river and head towards the open sea.
Superman arrives on the scene and takes drastic measures to contain the fire. He uses his super strength to lift an entire road and create a makeshift dam. With the flames temporarily contained, he then uses his super breath to extinguish the fire.
As the team assesses the situation and tries to determine the cause of the unprecedented blaze, a volcanic eruption occurs, sending lava men marching down the slopes. Led by Solarath, the king of the lava men, they pose a new threat to the region.
The lava men manage to open a hole in the ocean floor, creating tornado-like whirlpools as water is rapidly drained from the sea?? Superman races against a fireball, using his strength to punch it and break it apart. However, the melting polar ice caps have already begun to contribute to rising sea levels. (This episode is terrible)
Superman uses his super chill breath to refreeze the polar ice caps, stabilizing the situation. Meanwhile, Aquaman enlists the help of squids to address the cooling and restoring of the oceanic balance?
Wonder Woman takes a dramatic approach, using her strength to bring down a building on top of the lava men, effectively trapping them. As Superman faces off against Solarath, Aquaman and Wonder Woman battle the lava men’s two minions.
Superman eventually overpowers Solarath with a beam that hardens him into a solid form. The team then throws the hardened Solarath and his minions into the volcano, which Superman seals with his heat vision?
Grade: 0.5/5
Segment 2: Bazarowurld
Air Date: October 17th, 1981
Writer(s): David Villaire
Justice League Members: Superman, Black Vulcan
Legion of Doom Members: Bizarro
Other Characters:
Synopsis:
In this episode, Black Vulcan is engaged in repairing Skylab, the space station, when it suddenly goes haywire. Superman swiftly comes to the rescue. It becomes apparent that Bizarro, Superman’s distorted counterpart, is behind the malfunction. Although it’s not explicitly explained how Superman identifies Bizarro’s involvement, his intuition leads him to this conclusion.
As Skylab spirals out of control, it crashes onto Bizarro’s world—a planet that reflects the opposite nature of Superman’s home. Upon arrival, Superman is immediately confronted by Bizarro, who traps both Superman and Black Vulcan inside a spacecraft. Bizarro, delighting in his mischief, watches their predicament on a TV monitor, confident in their doom.
Superman, demonstrating his resilience and strength, manages to break free from the trap and rescues Black Vulcan. The two heroes find themselves faced with another Bizarro trap—a “trick building” designed to thwart them. As they navigate this perplexing structure, Vulcan is distracted by a damsel in distress who claims someone is stealing from her. He follows her into what turns out to be a deceptive house of mirrors.
While Vulcan is ensnared in the house of mirrors, Superman confronts Bizarro. However, Bizarro escapes, leaving Superman to deal with the continuing challenges. Superman enters an elevator that, unbeknownst to him, is yet another trap. The elevator descends into a cave filled with red kryptonite. This substance, known for its unpredictable effects on Superman, transforms him into a skinny, weakened version of himself.
It is revealed that red kryptonite turns blue as it passes through Superman’s cape, WTF?. Despite his diminished state, Superman manages to save Black Vulcan. Together, they navigate the bizarre environment of Bizarro’s world. Black Vulcan breaks through a building, but Superman advises him that the walls are actually doors, an odd but crucial detail in their current predicament.
The episode ends with the heroes managing to overcome the peculiar traps and confrontations, highlighting their perseverance and teamwork even in the most disorienting of circumstances
Grade: 1.5/5
Segment 3: The Warlord’s Amulet
Air Date: October 17th, 1981
Writer(s): Doug Booth
Justice League Members: Batman, Robin, Samurai
Other Characters: Mt. Fuji Man, Warlord
Synopsis:
In this episode, Mount Fuji is struck by a powerful, bionic earthquake that puts a nearby city in grave danger. The alert reaches the Hall of Justice, prompting a swift response from Samurai, Batman, and Robin.
Samurai, deeply concerned as the earthquake is near his homeland, heads directly to the scene to assist. Upon arrival, he discovers that the source of the disturbance is a group of demon warriors from the 13th century. These malevolent beings have traveled through a time corridor using a mystical amulet, which has caused the earthquake and is threatening the safety of the surrounding area.
Samurai confronts the demon warriors, throwing them aside with his formidable skills. However, the warriors shatter into pieces upon impact, only to reassemble and continue their assault. The leader of the demons, wielding the powerful amulet, taunts Samurai and declares that they will only grow stronger with each defeat.
As the demon leader intimidates the local villagers, Samurai calls for additional backup. Batman and Robin arrive on the scene, joining Samurai in the fight against the supernatural threat. Despite their combined efforts, the demon warriors prove to be a formidable challenge.
In a crucial moment, Samurai manages to seize the amulet from the warlord’s neck. With the amulet in his possession, he uses its power to return the demon warriors to their original time, effectively neutralizing the threat. As the demons vanish, the amulet mysteriously disappears as well for some unknown reason.
Grade: 2/5
Episode 5:
Segment 1: The Iron Cyclops
Air Date: October 24th, 1981
Writer(s): David Villaire
Justice League Members: Superman, Batman, Black Vulcan, The Atom
Other Characters: Citizen, Itsy/Iron Cyclops
Synopsis:
In this episode, Superman is in the midst of a heroic effort to save Metropolis from a series of catastrophic building collapses. As he expertly catches and stabilizes the crumbling structures, he notices something peculiar—a 2-ton truck floating uncontrollably in the air. Intrigued and concerned, Superman investigates further.
Back at the Hall of Justice, Batman, Atom, and Black Vulcan gather to examine the strange phenomena. Their investigation leads them to a mysterious figure known as the Iron Cyclops. The Iron Cyclops reveals that he is using a device called the Gravity Stealer to manipulate gravity and cause chaos. The Super Friends face a new challenge as they attempt to counteract the various gravity beams affecting the city.
Batman cleverly centers the gravity beam on the Hall of Justice to minimize its impact on the city, while the other heroes—Superman, Atom, and Black Vulcan—launch into space to trace the beam’s source. They discover that the source is a distant planet named Xeron, known for its lack of gravity.
On Xeron, the heroes encounter a formidable enemy who attacks them with a ball of red kryptonite energy. This energy proves to be effective in subduing Superman and the others. The Super Friends are captured and imprisoned, but Atom manages to escape from their cell. Using his scientific expertise, Atom restores the powers of his teammates, enabling them to break free from their confinement.
With their powers restored, the Super Friends uncover the true mastermind behind the chaos: an alien named Itsy. Itsy was masquerading as the Iron Cyclops, in an almost Wizard of Oz like manner. The Super Friends confront Itsy and put an end to his nefarious plans.
Having resolved the crisis and restored order, the Super Friends take Itsy into custody and deliver him to the cosmic authorities for judgment.
Grade: 3/5
Segment 2: Palette’s Perils
Air Date: October 24th, 1981
Writer(s): J. Michael Reaves
Justice League Members: Wonder Woman, El Dorado
Other Characters: Artist John Palette, Museum Guard
Synopsis:
In this episode, chaos erupts at an art gallery when a monstrous creature mysteriously comes to life and starts stealing valuable artwork. The gallery’s security guard quickly alerts the Super Friends, and Wonder Woman is dispatched to investigate the situation.
Upon arrival, Wonder Woman discovers that the thefts are orchestrated by a deranged artist named Palette. Palette has the extraordinary ability to bring his painted creations to life, using them to pilfer the gallery’s treasures. Adding to the complexity, Palette can dissolve his monstrous creations with a special solvent, making them difficult to capture.
El Dorado, who has been investigating a series of similar thefts, sends a telepathic message to Wonder Woman, informing her of the artist’s nefarious activities. As Wonder Woman begins to unravel Palette’s scheme, Palette summons a new monster from his artwork to attack her. Wonder Woman uses her powers to freeze the creature, realizing that Palette’s creations are not only animated but also potentially vulnerable to certain tactics.
Despite her success, Palette manages to summon another monster to confront El Dorado. Wonder Woman arrives just in time to assist El Dorado in defeating the creature. Using her strength and agility, she helps El Dorado subdue the beast.
In a clever move, El Dorado creates a hologram of the monster to deceive Palette. Believing the hologram to be a genuine threat, Palette becomes increasingly frantic. He unleashes two more monsters and attempts to make his escape. However, El Dorado uses the solvent to dissolve the newly summoned creatures swiftly, neutralizing the immediate threat.
Wonder Woman then captures Palette with her magic lasso, ensuring he cannot evade justice. With Palette apprehended and the gallery’s artwork saved, the episode concludes.
Grade: 3/5
Segment 3: Colossus
Air Date: October 24th, 1981
Writer(s): David Villaire
Justice League Members: Superman, Apache Chief
Other Characters: Colossus
Synopsis:
Colossus, the giant of giants, strides through space. The Cosmic Barbarian, sets his sights on Earth’s solar system.
Apache Chief and Superman are on high alert, monitoring the situation closely. Superman uses his telescopic vision to spot Colossus, who is making a dramatic impact on the Earth’s orbit. In a dangerous maneuver, Colossus flings Earth out of its proper orbit, putting the entire planet at risk. Superman acts swiftly to counteract the threat, stabilizing the Earth but Colossus places both into his enormous fanny pack.
To tackle the giant, Apache Chief uses his ability to grow to the size of Colossus. With his height and strength, Apache Chief confronts Colossus and deploys a shrink ray, reducing the giant to normal human size. The battle between Apache Chief and Colossus is fierce and dynamic, spanning various locations.
Colossus, now reduced in size but still formidable, continues to cause havoc as he engages with the Super Friends. The conflict escalates and eventually leads to a showdown at the Hall of Justice.
Superman and Apache Chief combine their efforts to subdue Colossus. With their teamwork and strategic prowess, they manage to overpower the giant and send him hurtling back into space, ensuring that Earth remains safe from further threats.
Grade: 2/5
Episode 6:
Segment 1: The Stowaways from Space
Air Date: October 31st, 1981
Writer(s): Unknown
Justice League Members: Superman, Zan, Jayna, Gleek
Other Characters: Captain Hood, Alien
Synopsis:
When an unmanned space station returns to Earth on auto-pilot, two extraterrestrial invaders emerge, intent on conquering the planet. They quickly subdue Gleek and Captain Hood with a sleep ray and set their sights on global domination.
The Wonder Twins spring into action, transforming into an octopus and an ice unicycle to confront the threat. However, the aliens easily dispose of them and launch a rocket headed for Washington, D.C. Fortunately, Superman receives a radar alert in time to intercept the rocket and save the capital.
After Gleek and the Wonder Twins regain consciousness Superman arrives to thwart the aliens’ plans. The aliens deploy a laser ship, and Superman gives chase. The invaders attempt to destroy key monuments, but Superman manages to intercept their laser beams. Meanwhile, Zan turns into ice to extinguish a flaming oil drum.
The aliens’ plan begins to unravel when they try to multiply by clapping, only to accidentally hit each other. The Super Friends discover that there was only one alien all along, using advanced projection technology to create illusions of multiple invaders.
With the true villain captured, Superman delivers him to the Interplanetary Court of Justice, ensuring that Earth is safe once again.
Grade: 2.5/5
Segment 2: The Scaraghosta Sea
Air Date: October 31st, 1981
Writer(s): Unknown
Justice League Members: Batman, Robin, Aquaman
Other Characters: Dr. Gibbs, Paul, Keelhaul Kelly
Synopsis:
Scientists at the Cape of Good Hope are conducting experiments when they are suddenly pulled into a mysterious wormhole. They find themselves in an eerie underwater harbor that resembles a graveyard of sunken ships. To their shock, they encounter a spectral pirate named Keelhaul Kelly.
Meanwhile, Batman, Robin, and Aquaman are investigating the bizarre phenomenon. Using the Bat Submarine, they navigate the wormhole in search of answers. As they arrive on the scene, they witness Keelhaul Kelly tampering with the futuristic ship, seemingly inspired by its advanced technology.
Aquaman decides to dive into the wormhole on a stingray, hoping to confront the pirate. However, he passes through Kelly’s ghostly figure without effect. Batman and Robin soon arrive and they are amazed by the spectral sight before them.
Aquaman calls upon his sea friends to free him from the ropes, Kelly bound him with. With their help, he tries to assist in subduing Kelly. Meanwhile, Batman uses the Bat Submarine’s weapons to disable the pirate ship, preventing it from being towed away.
With the situation under control, the team boards the Bat Submarine with the rescued crew and returns to Earth.
Grade: 2/5
Segment 3: The Witch’s Arcade
Air Date: October 31st, 1981
Writer(s): David Villaire
Justice League Members: Wonder Woman, Zan, Jayna, Gleek
Other Characters:
Synopsis:
While enjoying a day at a seaside boardwalk, the Wonder Twins have their fortunes read, with a warning that “games can turn against you.” They dismiss it as superstition, but soon find themselves in trouble when they play a pinball machine. A mysterious shrink ray fires, pulling them into the game and trapping them inside.
As they navigate the vibrant and chaotic pinball world, they witness their monkey companion, Gleek, also get hit by the ray and pulled into the machine. Desperate for help, the Wonder Twins call for assistance.
Wonder Woman arrives and swiftly assesses the situation. The Wonder Twins transform into a woodpecker and an ice trapeze to break free from the pinball machine. However, their relief is short-lived as Wonder Woman herself is shrunk and drawn into a space invaders game.
Inside the game, Wonder Woman uses her skills and bracelets to combat the challenges and escape. Meanwhile, the Wonder Twins, now in the form of an ice ramp and a crocodile, continue to face obstacles. They work together to assist Wonder Woman in her battle and navigate their way back to the real world.
Ultimately, with Wonder Woman’s bracelets and the Wonder Twins’ transformations, they defeat the malevolent witch responsible for the shrink ray. The team reunites and returns to the boardwalk, having triumphed over the arcade’s magical menace.
Grade: 3/5
Subscribe to get the latest posts sent to your email.
Tagged as:
Episode Guide Super Friends The Ultimate Guide To The Cartoons of the 1980s
About the author
OptimusSolo is a Cartoon Historian and even has an actual History degree to go with it. He's also an avid Toy collector boasting an over 1,000 piece Star Wars collection and nearly 400 Transformer toys. He is one of the hosts of the Powers of Grayskull series. He also has a passion for cartoon Theme Songs, Star Trek, MacGyver, Baseball, and is a major Movie Geek!
The GeekCast Radio Network™ is a geek media organization dedicated to reviewing, analyzing and geeking out to the greatest parts of pop culture from the past, the present and the future. Our motto and mission is simple, we want to “Unleash the Geek in YOU!”™
Experience the Awesome Limited Edition Content From The GeekCast Radio Network
Copyright © 2009-2024 GeekCast Radio Network, LLC | GCRN™ | All Rights Reserved.
Session expired
Please log in again. The login page will open in a new tab. After logging in you can close it and return to this page.
Be the first to leave a comment